Right, well I can’t be arsed with flickr (it seems to be part of Yahoo), so I shall use Blogger’s own image upload service for now. Without further ado, here are the first two screenshots taken from the game:
Today I’ve been working on making the island itself look not rubbish. The first shot is pretty much what I had last night, the last is what I’ve got now. Unfortunately there’s still a little glitchyness at the edge of the island (the rock looks very stretched), but I know exactly why and I’ll get it fixed when there’s nothing more important to do.
Tomorrow, I’ll get working on adding buildings, and possibly a little bit of user interaction. I’ll also find a little time to write about the game, since the screenshots don’t really say a lot!
cool island how did you make it e.g what program or did you use language?
This is gameguru345 off gamedev.org
Well, how I made it is the interesting thing
It’s procedurally generated – I’ve written an algorithm that creates that mesh at runtime. ‘Tis very nice indeed. It’s actually based on an old article on terrain generation on robot frog. To display it, I’m using OGRE, and it’s all programmed in C++.
Swish! Can I play it yet? All you need now is for it to mutter “reticulating splines” when it generates the terrain and you’ll have the beginnings of an awesome game!
No playing yet, unfortunately most of today was spent at the beach or watching Neighbours, but hopefully there’ll be some simple interaction in place sometime tonight.
Funnily enough, I’m going to be implementing some splines soon, I’m sure they’ll need reticulating