First screenshots

Right, well I can’t be arsed with flickr (it seems to be part of Yahoo), so I shall use Blogger’s own image upload service for now. Without further ado, here are the first two screenshots taken from the game:

CITS Screenshot 06-12-21 CITS Screenshot 06-12-21b

Today I’ve been working on making the island itself look not rubbish. The first shot is pretty much what I had last night, the last is what I’ve got now. Unfortunately there’s still a little glitchyness at the edge of the island (the rock looks very stretched), but I know exactly why and I’ll get it fixed when there’s nothing more important to do.

Tomorrow, I’ll get working on adding buildings, and possibly a little bit of user interaction. I’ll also find a little time to write about the game, since the screenshots don’t really say a lot!

4 Responses to “First screenshots”

  1. Steven says:

    cool island how did you make it e.g what program or did you use language?
    This is gameguru345 off gamedev.org

  2. Ben says:

    Well, how I made it is the interesting thing :)

    It’s procedurally generated – I’ve written an algorithm that creates that mesh at runtime. ‘Tis very nice indeed. It’s actually based on an old article on terrain generation on robot frog. To display it, I’m using OGRE, and it’s all programmed in C++.

  3. Tim Wardle says:

    Swish! Can I play it yet? All you need now is for it to mutter “reticulating splines” when it generates the terrain and you’ll have the beginnings of an awesome game!

  4. Ben says:

    No playing yet, unfortunately most of today was spent at the beach or watching Neighbours, but hopefully there’ll be some simple interaction in place sometime tonight.

    Funnily enough, I’m going to be implementing some splines soon, I’m sure they’ll need reticulating ;)

Leave a Reply