Archive for September, 2008

Clouds (really)

Sunday, September 7th, 2008

Clouds are just about more or less sort of done. There are just a few loose ends to tie up (for example, at the moment there’s no ground, just a big black square if you look down, and the lighting is messed up at close range, hence the zoomed-out shot) and some tweaks to be done (it’s all looking rather over-exposed, for a start), but they’re in there, working, billowing their way across the screen in a cloudy fashion. Brilliant!

I just noticed when I went to upload the screenshot that I haven’t given you anything since June, so I’m very sorry about the delay! I’ll try to snap things a bit more often, since pictures are worth a thousand words and all that.

Now that the sky is super-spiffy, I should probably work on making the rest of the awful graphics nicer! I’ll see what I can whip up.

Clouds

Thursday, September 4th, 2008

Well, I’ve nearly got Simul Weather’s nice clouds and sky in the game. I had a day off because the cable guy was coming to give us TV (sadly he turned out not to be Jim Carey), so I had a good go at integrating it with CITS but it’s not quite working yet. Well, it’s working, it’s just not working quite the same way the game is expecting it to work. I need to do some tweaking and fiddling, basically. The bits that look right are looking gorgeous though!

Sadly it’s looking like Linux support isn’t going to happen any more, since both Simul Weather and the library I’m hoping to use for the GUI are very heavily Windows-oriented. Looking at Google Analytics though, 94.44% of the visitors over the past month use Windows so I don’t know if that’s such a huge deal. I’ll keep it building and running on Linux since that’s what my build server is using, it just may not have nice sky or GUI!

Shouldn’t be long before I have some shiny new screenshots for you all!