Into my face

I had a little time to play with Hikari, a UI library for Ogre that effectively wraps a Flash control and adds some C++ interoperability. This means that I can make a little Flash application and have it run in-game as the user interface, which is much more flexible, easy to modify and generally nice than the Ogre overlay system I’m using at the moment.

I’ve made a Flash file for the menu, in-game UI and high-scores table and they’re being displayed in-game instead of the ugly temporary overlay graphics I had before (that you never did and never will see!). They’re not functional yet since I haven’t really had the time to learn Flash, and the input code I wrote doesn’t keep track of cursor position yet which would make buttons useless. That’s next on the agenda though.

I shan’t give you a screenshot since I still haven’t sorted out a Simul Weather license, so everything looks very ugly!

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