Flash-tastic

Well, I sorted out a new Simul license so the sky is back to normal (and so I can post screenshots again!). I’ve also done a load more work on the UI. It’s still not totally functional, but the high scores screen displays high scores and the in-game UI shows points and tilt like it did before, so I’m back to normal functionality at least. I also did some clever-but-not-really things like learning a bit of Actionscript, and scaling the Flash output based on viewport resolution.

The high scores screen you see is the result of several hours of tweaking and fiddling. I’m fed up with temporary graphics so I thought I’d try to create something a bit more permanent. It turns out I’m not so good at this though - it looks a little boring to me. It’s not abysmal, but it’s not good either. There’s a chap at work who’s marvellous when it comes to interface graphics, maybe I’ll ask him to sketch something up for me, so I can at least get a nice theme and colour scheme going.

I’ll probably improve the UI functionality next, though there’s another little side-project I’ve been dying to get my teeth into for the past few weeks, so we shall see… yes, we shall see…

4 Responses to “Flash-tastic”

  1. Tim Wardle Says:

    I’m sure my high score is better than that!

    Side project? Do elaborate…

  2. Ben Says:

    You’ll just have to wait and see, won’t you? :)

    Basically I’ve got some ideas technology-wise I’ve been wanting to try out on my own projects, and there’s call for these ideas at work now, so it seems like a good idea to get implementing them. At the same time, they need to be applied to a game, so I shall start work on a prototype of one I’ve had in mind for a while. Hopefully something interesting will come of it all!

  3. Will C Says:

    Mystery project huh.. exciting! Interface looks great. What does the flash integration do to your frame rates, any noticeable difference?

  4. Ben Says:

    I don’t have any numbers, but it’s a slightly noticeable hit in debug and not noticeable at all in release. Oddly the framerate of the actual Flash components seems quite slow though - at a different framerate to that of the rest of the game. I think that’s because Flash files have a set framerate of their own, which defaults to 12Hz… must change that!

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