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	<title>Cities in the Sky &#187; Cities in the Sky</title>
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	<description>Floating islands, and what happens when you build on them</description>
	<lastBuildDate>Tue, 02 Mar 2010 20:31:57 +0000</lastBuildDate>
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		<title>Egad, two updates in as many days?!</title>
		<link>http://www.citiesinthesky.co.uk/2009/09/30/egad-two-updates-in-as-many-days/</link>
		<comments>http://www.citiesinthesky.co.uk/2009/09/30/egad-two-updates-in-as-many-days/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 00:09:12 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Cities in the Sky]]></category>

		<guid isPermaLink="false">http://www.citiesinthesky.co.uk/?p=261</guid>
		<description><![CDATA[Yep, that&#8217;s right, I&#8217;m writing blog posts on consecutive days now. Whatever next; Twitter? Anyway, I&#8217;ve tapped on my keyboard a bit more and have now gotten rid of those pesky Piece and Debris classes once and for all, and fixed up some bugs that have crept in during my purging. Pieces are now defined [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>No more buildings any more</title>
		<link>http://www.citiesinthesky.co.uk/2009/09/28/no-more-buildings-any-more/</link>
		<comments>http://www.citiesinthesky.co.uk/2009/09/28/no-more-buildings-any-more/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 23:58:22 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Cities in the Sky]]></category>

		<guid isPermaLink="false">http://www.citiesinthesky.co.uk/?p=259</guid>
		<description><![CDATA[I&#8217;ve done a wee bit more work; the Person class is now completely gone and replaced by GameObjects with PersonBehaviourComponents. Also Building, and its subclasses SmallHouse, LargeHouse and RaisableHouse are gone, replaced by GameObjects with NormalBuildingBehaviourComponents and RaisableBuildingBehaviourComponents. What this means to me is squeaky clean code and the right to lord it up over [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Isn&#8217;t XML clever?</title>
		<link>http://www.citiesinthesky.co.uk/2009/08/09/isnt-xml-clever/</link>
		<comments>http://www.citiesinthesky.co.uk/2009/08/09/isnt-xml-clever/#comments</comments>
		<pubDate>Sun, 09 Aug 2009 21:35:41 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Cities in the Sky]]></category>

		<guid isPermaLink="false">http://www.citiesinthesky.co.uk/?p=224</guid>
		<description><![CDATA[One of the things I&#8217;ve been doing recently is transitioning from an inheritance-based to a component-based game object system. I started the project with full knowledge that component-based game object systems are better, but intentionally didn&#8217;t implement one since I thought it would be unnecessary for such a small game. It turns out that I [...]]]></description>
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		<slash:comments>6</slash:comments>
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		<title>Random bits and bobs</title>
		<link>http://www.citiesinthesky.co.uk/2009/05/13/random-bits-and-bobs/</link>
		<comments>http://www.citiesinthesky.co.uk/2009/05/13/random-bits-and-bobs/#comments</comments>
		<pubDate>Wed, 13 May 2009 19:49:20 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Cities in the Sky]]></category>

		<guid isPermaLink="false">http://www.citiesinthesky.co.uk/?p=190</guid>
		<description><![CDATA[Just a small update this time; I noticed the lighting was a bit odd in that the surface of the island seemed to be shaded uniformly and the underside was a bit too light, so I tweaked that. Also I noticed looking at the past few screenshots that the island is the same each time, [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Happy little chaps and demolition</title>
		<link>http://www.citiesinthesky.co.uk/2009/04/06/happy-little-chaps-and-demolition/</link>
		<comments>http://www.citiesinthesky.co.uk/2009/04/06/happy-little-chaps-and-demolition/#comments</comments>
		<pubDate>Mon, 06 Apr 2009 22:44:27 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Cities in the Sky]]></category>

		<guid isPermaLink="false">http://www.citiesinthesky.co.uk/?p=186</guid>
		<description><![CDATA[As I said in my last post, the next thing I wanted to get done was to fix up the physics on the raisable buildings by rejiggling the code for the Building class. I&#8217;ve now added &#8216;Debris&#8217; which is spawned by each &#8216;Building&#8217; when it decides it&#8217;s time to fall off the island. Currently all [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Skyscrapers</title>
		<link>http://www.citiesinthesky.co.uk/2009/03/30/skyscrapers/</link>
		<comments>http://www.citiesinthesky.co.uk/2009/03/30/skyscrapers/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 22:18:05 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Cities in the Sky]]></category>

		<guid isPermaLink="false">http://www.citiesinthesky.co.uk/?p=183</guid>
		<description><![CDATA[Tonight I added those raisable buildings I was talking about. This involved a lot more work than you&#8217;d think! Mostly this was because it&#8217;s quite a radical change from the way things are done currently. Each building is made up of several meshes now &#8211; a ground floor, a roof, and several middle floors, whereas [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Surprise!</title>
		<link>http://www.citiesinthesky.co.uk/2009/03/08/surprise/</link>
		<comments>http://www.citiesinthesky.co.uk/2009/03/08/surprise/#comments</comments>
		<pubDate>Sun, 08 Mar 2009 21:34:12 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Cities in the Sky]]></category>

		<guid isPermaLink="false">http://www.citiesinthesky.co.uk/?p=168</guid>
		<description><![CDATA[Hah, I bet you didn&#8217;t think I&#8217;d wait this long before posting those interesting things, did you? Did you? What I&#8217;ve done is had a good ol&#8217; rethink of the way the gameplay is going to work. Up until now, the idea has been that individual buildings fall from the sky and get attached to [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>About bloody time!</title>
		<link>http://www.citiesinthesky.co.uk/2009/01/26/about-bloody-time/</link>
		<comments>http://www.citiesinthesky.co.uk/2009/01/26/about-bloody-time/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 22:03:24 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Cities in the Sky]]></category>

		<guid isPermaLink="false">http://www.citiesinthesky.co.uk/?p=165</guid>
		<description><![CDATA[I started work on CITS again a couple of weeks ago, yet somehow it&#8217;s taken all that time just to get a couple of really very simple things done. All I wanted to do was to replace Simul Weather with a skybox of a Simul Weather sky, for debug builds, because it takes half a [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Flash-tastic</title>
		<link>http://www.citiesinthesky.co.uk/2008/11/08/flash-tastic/</link>
		<comments>http://www.citiesinthesky.co.uk/2008/11/08/flash-tastic/#comments</comments>
		<pubDate>Sat, 08 Nov 2008 21:49:13 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Cities in the Sky]]></category>

		<guid isPermaLink="false">http://www.citiesinthesky.co.uk/?p=163</guid>
		<description><![CDATA[Well, I sorted out a new Simul license so the sky is back to normal (and so I can post screenshots again!). I&#8217;ve also done a load more work on the UI. It&#8217;s still not totally functional, but the high scores screen displays high scores and the in-game UI shows points and tilt like it [...]]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Into my face</title>
		<link>http://www.citiesinthesky.co.uk/2008/10/28/into-my-face/</link>
		<comments>http://www.citiesinthesky.co.uk/2008/10/28/into-my-face/#comments</comments>
		<pubDate>Tue, 28 Oct 2008 23:20:31 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Cities in the Sky]]></category>

		<guid isPermaLink="false">http://www.citiesinthesky.co.uk/?p=161</guid>
		<description><![CDATA[I had a little time to play with Hikari, a UI library for Ogre that effectively wraps a Flash control and adds some C++ interoperability. This means that I can make a little Flash application and have it run in-game as the user interface, which is much more flexible, easy to modify and generally nice [...]]]></description>
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		<slash:comments>0</slash:comments>
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